Author Topic: FaGamemode  (Read 269 times)

Fitri

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FaGamemode
« on: April 22, 2013, 12:11:11 am »
Hi, This Is My Server Gamemode, I Create At 21/2/2013
_____________________________________________
No Screensot

Code: [Select]
Command-
Over 20 Command
/deerface
/godes
/nos
/para
/mycolor
/donate
/credits
/cmds
/bighead
/parrot
/ca
/cowarm
/weapons
AND ETC!

TELEPORT COMMAND

Code: [Select]

/raceplace1
/raceplace2
/raceplace3
/sp
/bigair
/island1
/aa
/skatepark
/grove
/lv
/snepisland
/circuit
/sf
/casino
AND MORE !


AUTOMATICGATE[UPDATE WITH MoveDynamicObject ]

at /raceplace2,
/raceplace1;
__________________________________

+30 Animations
_____________
you can read at script -_-

++Teleport With Tab

Payday Update

And More !!

Code: [Select]
This Gamemode Are Created By Me 98% [Xian Help Me] OnPlayerText

IMPORTANT:

This Gamemode Has 3729 Lines !!


PASTEBIN
 

SOLIDFILES

 

OH NO I RELEASE MY GAMEMODE :(

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greentarch

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Re: FaGamemode
« Reply #1 on: April 22, 2013, 04:49:04 pm »
2k of lines at your gamemode were objects.

You can make the script better, by :
(1). Switching strcmp to zcmd for commands.
(2). Fixing the indentation (or it's pastebin).

Although, nice work.

Fitri

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Re: FaGamemode
« Reply #2 on: April 22, 2013, 08:19:14 pm »
i scrpit using zcmd, but if i make strcmp+zcmd, strcmp be SERVER: Unknown Command O.o

MezSteven

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Re: FaGamemode
« Reply #3 on: April 22, 2013, 08:25:31 pm »
i scrpit using zcmd, but if i make strcmp+zcmd, strcmp be SERVER: Unknown Command O.o

It is because strcmp is not supported with ZCMD since strcmp is already in the include. You don't need to strcmp again (it is like doing it double time)

KiNG3

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Re: FaGamemode
« Reply #4 on: April 25, 2013, 06:46:08 am »
You should really seperate maps and the gamemode so you can

A) Avoid having Maps crammed up in their
B) Makes the gamemode run faster (More CPU available)

You also need to convert every Strcmp command to ZCMD or whatever command processor you use.

If you don't, the script uses way more CPU just from running to command processors (implying strcmp is even one). I look forward if you decide to release a better version :)