P_P
public OnPlayerUpdate(playerid)//
{
if(IsPlayerInRangeOfPoint(playerid, 5.0 ,898.536437,2088.507324,10.820312)) // if palyer in rage !!
{
MoveObject(bla2)//you can add more
return 1;
if(IsPlayerInRangeOfPoint(playerid, 5.0 ,898.536437,2088.507324,10.820312)) // if palyer in rage !!
{
MoveObject(bla2)//you can add more
if(IsPlayerInRangeOfPoint(playerid, 5.0 ,898.536437,2088.507324,10.820312)) // if palyer in rage !!
{
MoveObject(bla2)//you can add more
//easy ?
return 1;
return 1;
}
return 1;
}
That is not even a valid example.
How much you did "return 1;" ?
And I have said that putting it at OnPlayerUpdate ain't a good idea, because it get's called
VERY FREQUENTLY PER SECOND FOR PLAYER. That's why I suggest you to use a one-second timer.